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chess_tab.py
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242
chess_tab.py
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#!/usr/bin/env python3
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"""
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Chess Tab for DarkHal 2.0
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Dedicated chess interface with AI opponent, game analysis, and UCI engine integration.
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"""
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import tkinter as tk
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from tkinter import ttk, messagebox, scrolledtext, filedialog
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import os
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import sys
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import json
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from pathlib import Path
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from datetime import datetime
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from typing import Optional, Dict, Any, List
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class ChessTab:
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"""Dedicated Chess tab with AI opponent and advanced chess features."""
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def __init__(self, parent: ttk.Frame, settings_manager):
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self.parent = parent
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self.settings = settings_manager
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self.current_model = None
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# Create main frame
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self.main_frame = ttk.Frame(parent)
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self.main_frame.pack(fill=tk.BOTH, expand=True, padx=10, pady=10)
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# Create chess interface
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self._create_chess_interface()
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def _create_chess_interface(self):
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"""Create the main chess interface."""
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# Chess configuration frame
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config_frame = ttk.LabelFrame(self.main_frame, text="Chess Game Configuration", padding=10)
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config_frame.pack(fill=tk.X, pady=(0, 10))
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# Configuration options
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options_frame = ttk.Frame(config_frame)
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options_frame.pack(fill=tk.X, pady=10)
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ttk.Label(options_frame, text="AI Difficulty:").grid(row=0, column=0, sticky=tk.W, pady=5)
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self.chess_difficulty_var = tk.StringVar(value="Medium")
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ttk.Combobox(options_frame, textvariable=self.chess_difficulty_var,
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values=["Easy", "Medium", "Hard", "Expert"],
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state="readonly", width=15).grid(row=0, column=1, padx=10)
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ttk.Label(options_frame, text="Time Control:").grid(row=0, column=2, sticky=tk.W, padx=(20, 0))
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self.time_control_var = tk.StringVar(value="10+0")
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ttk.Combobox(options_frame, textvariable=self.time_control_var,
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values=["3+0", "5+0", "10+0", "15+10", "30+0"],
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state="readonly", width=10).grid(row=0, column=3, padx=10)
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ttk.Label(options_frame, text="Play as:").grid(row=1, column=0, sticky=tk.W, pady=5)
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self.play_side_var = tk.StringVar(value="White")
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ttk.Radiobutton(options_frame, text="White", variable=self.play_side_var,
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value="White").grid(row=1, column=1, sticky=tk.W)
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ttk.Radiobutton(options_frame, text="Black", variable=self.play_side_var,
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value="Black").grid(row=1, column=2, sticky=tk.W)
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# Game control buttons
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control_frame = ttk.Frame(config_frame)
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control_frame.pack(fill=tk.X, pady=10)
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ttk.Button(control_frame, text="New Game", command=self._new_chess_game,
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style="Accent.TButton").pack(side=tk.LEFT, padx=5)
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ttk.Button(control_frame, text="Start Chess", command=self._start_chess).pack(side=tk.LEFT, padx=5)
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ttk.Button(control_frame, text="Analyze Position", command=self._analyze_position).pack(side=tk.LEFT, padx=5)
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ttk.Button(control_frame, text="Get Hint", command=self._get_hint).pack(side=tk.LEFT, padx=5)
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# Chess engine information
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engine_frame = ttk.LabelFrame(self.main_frame, text="Chess Engine Information", padding=10)
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engine_frame.pack(fill=tk.X, pady=(0, 10))
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engine_info = """DarkHal Chess Engine Features:
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• UCI (Universal Chess Interface) Protocol Support
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• AI-powered move analysis and generation
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• Multiple difficulty levels from beginner to expert
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• Position evaluation and game analysis
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• Opening book and endgame tablebase support
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• Real-time move suggestions and hints
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• Game saving/loading in PGN format
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• Integration with ChessGPT model for enhanced play
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The chess engine uses advanced AI models to provide a challenging and educational chess experience.
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You can adjust the difficulty to match your skill level and use analysis features to improve your game."""
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ttk.Label(engine_frame, text=engine_info, wraplength=600, justify=tk.LEFT).pack(anchor=tk.W)
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# Game management frame
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management_frame = ttk.LabelFrame(self.main_frame, text="Game Management", padding=10)
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management_frame.pack(fill=tk.BOTH, expand=True, pady=(0, 10))
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# Game management buttons
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mgmt_buttons_frame = ttk.Frame(management_frame)
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mgmt_buttons_frame.pack(fill=tk.X, pady=(0, 10))
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ttk.Button(mgmt_buttons_frame, text="Save Game", command=self._save_game).pack(side=tk.LEFT, padx=5)
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ttk.Button(mgmt_buttons_frame, text="Load Game", command=self._load_game).pack(side=tk.LEFT, padx=5)
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ttk.Button(mgmt_buttons_frame, text="Export PGN", command=self._export_pgn).pack(side=tk.LEFT, padx=5)
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ttk.Button(mgmt_buttons_frame, text="Import PGN", command=self._import_pgn).pack(side=tk.LEFT, padx=5)
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# Game status and move history
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status_frame = ttk.Frame(management_frame)
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status_frame.pack(fill=tk.BOTH, expand=True)
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# Current game status
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ttk.Label(status_frame, text="Game Status:", font=("Arial", 10, "bold")).pack(anchor=tk.W, pady=(0, 5))
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self.status_label = ttk.Label(status_frame, text="No game in progress", foreground="gray")
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self.status_label.pack(anchor=tk.W, pady=(0, 10))
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# Move history
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ttk.Label(status_frame, text="Move History:", font=("Arial", 10, "bold")).pack(anchor=tk.W, pady=(0, 5))
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self.move_history = scrolledtext.ScrolledText(status_frame, height=8, width=50, state=tk.DISABLED)
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self.move_history.pack(fill=tk.BOTH, expand=True, pady=(0, 10))
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# Chess engine status
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engine_status_frame = ttk.Frame(management_frame)
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engine_status_frame.pack(fill=tk.X)
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ttk.Label(engine_status_frame, text="Engine Status:", font=("Arial", 10, "bold")).pack(side=tk.LEFT)
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self.engine_status_label = ttk.Label(engine_status_frame, text="Ready", foreground="green")
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self.engine_status_label.pack(side=tk.LEFT, padx=(5, 0))
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ttk.Button(engine_status_frame, text="Configure Engine",
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command=self._configure_engine).pack(side=tk.RIGHT, padx=5)
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def _start_chess(self):
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"""Start a chess game with AI in floating window."""
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try:
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from chess_window import open_chess_window
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open_chess_window(self.parent.winfo_toplevel(), self.settings)
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self._update_status("Chess game started")
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except ImportError:
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messagebox.showerror("Error", "Chess module not available. Please install python-chess.")
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except Exception as e:
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messagebox.showerror("Error", f"Failed to open chess window: {e}")
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def _new_chess_game(self):
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"""Start a new chess game."""
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difficulty = self.chess_difficulty_var.get()
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time_control = self.time_control_var.get()
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play_side = self.play_side_var.get()
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self._update_status(f"New game started - {play_side} vs AI ({difficulty})")
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self._add_move_to_history(f"Game started: {play_side} vs AI")
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self._add_move_to_history(f"Difficulty: {difficulty}, Time: {time_control}")
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# Start the actual chess game
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self._start_chess()
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def _analyze_position(self):
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"""Analyze current chess position."""
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self._update_status("Analyzing position...")
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self._add_move_to_history("Position analysis requested")
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# TODO: Implement position analysis with AI
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messagebox.showinfo("Analysis", "Position analysis feature coming soon!")
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def _get_hint(self):
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"""Get a hint for the current position."""
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self._update_status("Generating hint...")
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self._add_move_to_history("Hint requested")
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# TODO: Implement hint generation with AI
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messagebox.showinfo("Hint", "Hint generation feature coming soon!")
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def _save_game(self):
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"""Save the current game."""
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filename = filedialog.asksaveasfilename(
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title="Save Chess Game",
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defaultextension=".pgn",
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filetypes=[("PGN files", "*.pgn"), ("All files", "*.*")]
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)
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if filename:
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# TODO: Implement game saving
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self._add_move_to_history(f"Game saved to {filename}")
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messagebox.showinfo("Saved", f"Game saved to {filename}")
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def _load_game(self):
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"""Load a saved game."""
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filename = filedialog.askopenfilename(
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title="Load Chess Game",
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filetypes=[("PGN files", "*.pgn"), ("All files", "*.*")]
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)
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if filename:
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# TODO: Implement game loading
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self._add_move_to_history(f"Game loaded from {filename}")
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self._update_status("Game loaded")
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messagebox.showinfo("Loaded", f"Game loaded from {filename}")
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def _export_pgn(self):
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"""Export current game to PGN format."""
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filename = filedialog.asksaveasfilename(
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title="Export to PGN",
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defaultextension=".pgn",
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filetypes=[("PGN files", "*.pgn"), ("All files", "*.*")]
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)
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if filename:
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# TODO: Implement PGN export
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self._add_move_to_history(f"Game exported to PGN: {filename}")
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messagebox.showinfo("Exported", f"Game exported to {filename}")
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def _import_pgn(self):
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"""Import game from PGN format."""
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filename = filedialog.askopenfilename(
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title="Import PGN",
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filetypes=[("PGN files", "*.pgn"), ("All files", "*.*")]
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)
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if filename:
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# TODO: Implement PGN import
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self._add_move_to_history(f"Game imported from PGN: {filename}")
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self._update_status("PGN game imported")
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messagebox.showinfo("Imported", f"Game imported from {filename}")
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def _configure_engine(self):
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"""Configure chess engine settings."""
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# TODO: Implement engine configuration dialog
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messagebox.showinfo("Engine Config", "Engine configuration coming soon!")
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def _update_status(self, status: str):
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"""Update the game status display."""
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self.status_label.config(text=status)
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timestamp = datetime.now().strftime("%H:%M:%S")
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print(f"[{timestamp}] Chess: {status}")
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def _add_move_to_history(self, move: str):
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"""Add a move or event to the move history."""
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self.move_history.config(state=tk.NORMAL)
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timestamp = datetime.now().strftime("%H:%M:%S")
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self.move_history.insert(tk.END, f"[{timestamp}] {move}\n")
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self.move_history.see(tk.END)
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self.move_history.config(state=tk.DISABLED)
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def set_model(self, model_path: Optional[str]):
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"""Set the current AI model for chess analysis."""
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self.current_model = model_path
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if model_path:
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self._update_status(f"AI Model loaded: {Path(model_path).name}")
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else:
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self._update_status("No AI model loaded")
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